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Spyro reignited trilogy concept art2/18/2023 ![]() ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Josh and his team have done an outstanding job of taking what could have been a simple remaster and elevating it to something much higher.Your IP address has been temporarily blocked due to a large number of HTTP requests. These are not upscaled textures and environments with new paint, these are completely faithful recreations designed after the originals. This adds more character to Spyro and is yet another feature that could have been easily left out, but was added and truly adds something to the Reignited Trilogy.Įvery one of the characters and environments has been built from the ground up, working off of rewatching and playing the original trilogy. If you leave him to stand alone without moving the controller for a bit, he will move, scratch like a cat or even sneeze and burn all the grass around him away. It is a small feature, but one that really added something more to the loading screens. Loading screens in between areas could have simply been screenshots, or something static, but Toys for Bob decided to show Spyro flying from point A to point B, while giving the player the control to fly him up and down and side to side. The focus on getting all of that right goes to show the dedication and understanding these folks have of the game.Įvery little detail has been combed over looking for ways to improve the feel of the game. The character of Spyro and his dragon buddies are just part of the whole picture, with the enemies and the environment design playing another huge role. Each enemy, even within their type, is a unique character with depth and purpose in their design. He said in their minds, the Gem Thief is a sneak, someone creeping through trying to steal the gems and stay hidden, so his character model reflects that now. ![]() Josh specifically spoke about the Gem Thief. Not only are all of the dragons unique, but each enemy and each interactive character is also unique. ![]() ![]() Executing on the original intent of the developers 20 years ago and capitalizing on areas that were lacking due to hardware constraints at the time. I will circle back to intent a lot in all of these articles because that is what the Spyro Reignited Trilogy is built on. The art team wanted each one to look like their personality while sticking again to that original intent. Every one of the 80+ Dragons is 100% unique, each of them has their own depth and character, regardless of how much screen time they may receive. Josh and his team took the original intent and designs and turned them into the full realizations of what they wanted to be 20 years ago. Every person working on this game is a Spyro fan, and they all want the game to be perfect. The biggest takeaway I got from not only Josh, but everyone else as well, is that Spyro Reignited is a game made for the fans of the series, by the fans of the series. Josh Nadelberg is the Art Director on the Spyro Reignited Trilogy, and he showed us concept art, how the dragons are brought to life and gave us a glimpse behind the curtain at how something like this is made. Today I am covering the art direction the team took for Spyro. Throughout the week I am going to be posting different articles covering different aspects of the game and things that I learned while out there. During my time at the Toys for Bob studio, I had the pleasure of speaking with several members of the team behind the Spyro Reignited Trilogy. ![]()
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